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Flandre Scarlet Fansculpt

Sculpting
Program - Zbrush

To start this one off, i decided to try out Zspheres for this one. Then make proper proportions out of it. From there i decided to go with the usual Dynamesh/Zremesh/Extract method to make sure i was getting line flow and actual shape out of my sculpt. All the pieces i made where from spheres and cylinders in Zbrush. I knew i wasnt gonna put too much detail with this one aswell as my computer cannot handle high poly sculpting.

Retopo
Program - Maya

Retopoing this wasnt as bad as i thought, all i did was the live model with Maya and then used the quad draw tool on the model with all the pieces i had. Overall her Polycount rounded to 50K tri's, which i know i couldve got lower but im still happy with the result

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